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"This kind of platform-scale ambition is seemingly enabled through the studios use of Lumberyard, Amazon’s “AAA game engine deeply integrated with Amazon Web Services (AWS), including Amazon GameLift and Twitch.” That quote is from the very first paragraph of the press release, highlighting the importance the new studio is placing on its technology choice.

“Amazon’s technologies and cloud services provide us the power and flexibility to create a new type of game that was never before possible for today’s massive gaming communities,” Benzies says. “Lumberyard’s client and cloud features free us up to focus on the innovative, creative elements of our game.”

"Leslie Benzies — the former Rockstar North and Grand Theft Auto boss whose unceremonious departure from that company resulted in an ongoing lawsuit last year — is back in the news, but this time for his new project instead of his past projects. “Everywhere” is the working title for Benzies’ new game, a new video game built on Amazon’s Lumberyard"

"Amazon announced the free-to-use Lumberyard last February. While the engine has no requirement to share revenue, unlike other engines like Unreal and Unity, Amazon hopes to profit from the online features like GameLift and AWS. As far as Amazon’s bona fides in the game engine space, Lumberyard is built on top of CryEngine, an engine renowned for its graphical fidelity. Just last month, the studio behind crowdfunding darling Star Citizen announced it was shifting development from CryEngine to Lumberyard."

http://ift.tt/2k88uHt

Kinda interesting. Benzies was also credited as the director of GTA:Online, which has sold over $700M in cash cards for people to buy items in-game.

"Amazon Gamelift Details: Amazon GameLift lets you deploy game servers in the cloud in just minutes and scale up to support a rapidly growing player base. You can configure the number of servers you want, and set Amazon GameLift to automatically scale capacity to meet player demand. With Amazon GameLift’s real-time reporting of server capacity, server health, and player demand, you can also identify operational issues quickly." (http://ift.tt/2jKAeyp))



Submitted January 29, 2017 at 09:30AM by dvdmovie1 http://ift.tt/2js8ldH

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